From 4ce27c7befd15ef4f08456a0d6f59f1f8d6c2cff Mon Sep 17 00:00:00 2001 From: Rocco Silipo <108557877+Rorschach91@users.noreply.github.com> Date: Thu, 27 Aug 2026 17:38:09 +0200 Subject: [PATCH] fix(Scripts/Ulduar): keep Formation Grounds teleporter usable on wipe. (#27354) --- .../scripts/Northrend/Ulduar/Ulduar/boss_flame_leviathan.cpp | 5 +++++ 1 file changed, 5 insertions(+) diff --git a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_flame_leviathan.cpp b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_flame_leviathan.cpp index 3735611ca..82d7ca54a 100644 --- a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_flame_leviathan.cpp +++ b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_flame_leviathan.cpp @@ -232,6 +232,11 @@ struct boss_flame_leviathan : public BossAI me->RemoveAurasDueToSpell(SPELL_GATHERING_SPEED); } + void EnterEvadeMode(EvadeReason why = EVADE_REASON_OTHER) override + { + CreatureAI::EnterEvadeMode(why); + } + void MoveInLineOfSight(Unit* unit) override { if (_startTimer || _speakTimer) return;