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.agents feat(Core/e2e): live protocol e2e suite (#27158) 2026-08-27 14:57:14 +02:00
.claude/skills feat(Agents): add generate-pr-description skill (#26586) 2026-07-13 22:38:58 +02:00
.devcontainer feat(bash): startup-scripts reworked + bash scripts workflow integration (#22401) 2025-07-01 15:35:54 +02:00
.github feat(Core/e2e): live protocol e2e suite (#27158) 2026-08-27 14:57:14 +02:00
.vscode feat(VSCode): Add commit message generation instructions for Copilot (#25908) 2026-05-24 04:18:34 -03:00
apps fix(Apps/Installer): Prepend env to prevent script failure in root shell (#26999) 2026-08-11 20:10:41 +02:00
bin feat(doc): changelog system (#6350) 2021-06-15 11:04:29 +02:00
conf/dist feat(Core): Add clustering support (#16832) 2026-07-27 18:51:04 +02:00
data/sql Flygard Core: Full source tree snapshot 2026-08-29 16:41:55 +03:00
deps feat(Deps/libsidecar): Libsidecar (clustering) ABI versions check and portable shared-library loading (#26890) 2026-08-22 16:52:46 +02:00
doc fix(docs/license): use GPLv2 as MaNGOS-based project (#23655) 2025-11-14 08:44:25 -03:00
e2e feat(Core/e2e): live protocol e2e suite (#27158) 2026-08-27 14:57:14 +02:00
env fix(Docker): Ensure default install prefix dirs exist (#17661) 2023-11-09 22:02:14 +01:00
modules fix(Core/Cmake): Rename VER_* macros to AC_* and centralize build dir… (#24717) 2026-02-15 08:55:08 -03:00
src fix(Scripts/Ulduar): Salvaged Vehicles at the Expedition Base Camp must respawn when destroyed before pulling Flame Leviathan. (#27364) 2026-08-29 01:00:45 +02:00
tools refactor(Core/Network): Port TrinityCore socket optimizations (#24384) 2026-01-15 10:47:58 -03:00
var feat(CORE): docker permissions and rework (#13454) 2022-11-07 13:20:48 +01:00
.coderabbit.yml fix(coderabbit-config): drop prose linting, ask for terse findings (#27086) 2026-08-11 09:36:29 +02:00
.dockerignore feat(Apps/Docker): Use Env Vars for docker configuration (#17040) 2023-08-20 17:52:38 +02:00
.editorconfig feat(Core/e2e): live protocol e2e suite (#27158) 2026-08-27 14:57:14 +02:00
.git_commit_template.txt feat(VSCode): Add commit message generation instructions for Copilot (#25908) 2026-05-24 04:18:34 -03:00
.gitattributes fix(Docker): windows improvements and permissions fix (#5444) 2021-04-28 22:26:39 +02:00
.gitignore feat(Core/e2e): live protocol e2e suite (#27158) 2026-08-27 14:57:14 +02:00
.suppress.cppcheck fix(CI): cppcheck failure step (#17240) 2023-09-21 12:43:57 +02:00
acore.json feat(DB): Release ACDB 16.0.0 (#26055) 2026-06-02 07:56:47 +02:00
acore.sh fix(bash): bash errors on windows (#5406) 2021-04-23 14:35:41 +02:00
AGENTS.md feat(Core/e2e): live protocol e2e suite (#27158) 2026-08-27 14:57:14 +02:00
AUTHORS fix(docs/license): use GPLv2 as MaNGOS-based project (#23655) 2025-11-14 08:44:25 -03:00
CLAUDE.md fix(agents): make the project agent-agnostic (#26646) 2026-07-16 04:56:04 -03:00
CMakeLists.txt feat(bash): startup-scripts reworked + bash scripts workflow integration (#22401) 2025-07-01 15:35:54 +02:00
docker-compose.yml feat(docker) add env variable for ac-database volume (#23189) 2025-12-26 22:24:37 +01:00
flake.lock fix(Build/nix): Include mysql and zlib dependencies (#25093) 2026-03-17 06:07:12 +01:00
flake.nix fix(Build/nix): Include mysql and zlib dependencies (#25093) 2026-03-17 06:07:12 +01:00
install.sh Rewrite of bash system 2018-07-15 22:51:17 +02:00
LICENSE fix(docs/license): use GPLv2 as MaNGOS-based project (#23655) 2025-11-14 08:44:25 -03:00
PreLoad.cmake First Commit 2016-06-26 10:39:44 +02:00
pull_request_template.md docs(pr-template): update AI-assisted rules (#26617) 2026-07-15 02:36:13 +02:00

logo AzerothCore

Contributor Covenant CodeFactor Discord

Build Status

nopch-build pch-build core-modules-build windows-build macos-build docker-build tools-build dashboard-ci

Introduction

AzerothCore is an open-source game server application and framework designed for hosting massively multiplayer online role-playing games (MMORPGs). It is based on the popular MMORPG World of Warcraft (WoW) and seeks to recreate the gameplay experience of the original game from patch 3.3.5a.

The original code is based on MaNGOS, TrinityCore, and SunwellCore and has since then had extensive development to improve stability, in-game mechanics, and modularity to the game. AC has also grown into a community-driven project with a significant number of contributors and developers. It is written in C++ and provides a solid foundation for creating private servers that mimic the mechanics and behavior of the official WoW servers.

Philosophy

Our main goal is to create a playable game server, offering a fully working in-game experience.

Here are the main points we focus on:

  • Stability

    • We make sure all changes pass the CIs before being merged into the master branch.
  • Blizzlike content

    • We strive to make all in-game content to be blizzlike. Therefore we have a high standard for fixes being made.
  • Customization

    • It is easy to customize your experience using modules.
  • Community driven

    • AzerothCore has an active community of developers, contributors, and users who collaborate, share knowledge, and provide support through forums, Discord channels, and other communication platforms.

Modules

AzerothCore is designed to be highly modular, allowing developers to extend and customize the game to suit their preferences or create unique gameplay experiences. This flexibility enables the addition of custom features, content, and modifications.

We have a lot of modules already made by the community, many of which can be found in the Module Catalogue.

Installation

Detailed installation instructions are available here.

Contributing

AzerothCore can also serve as a learning resource for aspiring developers who want to understand how WoW servers work, how MMORPGs are structured, how game server emulators are created, or to improve their C++ and SQL knowledge.

If you want to contribute to the project, you will find a lot of resources that will guide you in our wiki.

We also recommend you read our Contributor Covenant Code of Conduct.

Feel free to join our Discord server.

🤖 If you use any AI agent to work on AzerothCore, please read our AI Agentic Engineering guidelines. Agent instructions for this repo live in AGENTS.md, with task-scoped guides in .agents/docs/; .agents/README.md explains how to hook up your agent.

Click on the " Star" button to help us gain more visibility on GitHub!

Authors & Contributors

The project was born in 2016 based on SunwellCore. Unfortunately, SunwellCore was published without any git history, so on git there are no credits for all the contributors before 2016.

You can check the authors file for more details.

License

  • The AzerothCore source code is released under the GNU GPL v2

It's important to note that AzerothCore is not an official Blizzard Entertainment product, and it is not affiliated with or endorsed by World of Warcraft or Blizzard Entertainment. AzerothCore does not in any case sponsor nor support illegal public servers. If you use this project to run an illegal public server and not for testing and learning it is your own personal choice.

Special thanks

JetBrains is providing free open-source licenses to the AzerothCore developers.

JetBrains logo.