feat(Core/Config): make taxi flight speed configurable (#27183)
Co-authored-by: sogladev <sogladev@gmail.com>
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6198adc165
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4 changed files with 14 additions and 3 deletions
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@ -1635,6 +1635,15 @@ DisableWaterBreath = 4
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AllFlightPaths = 0
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#
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# TaxiFlightSpeed
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# Description: Movement speed used while players travel along taxi flight paths.
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# Range: >0.01-50.0
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# Default: 32.0 - (Blizzlike)
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# Note: Values above 50.0 are rejected and fall back to the default value of 32.0.
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TaxiFlightSpeed = 32.0
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#
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# InstantFlightPaths
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# Description: Flight paths will take players to their destination instantly instead
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@ -682,8 +682,6 @@ void FlightPathMovementGenerator::DoFinalize(Player* player)
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player->RemovePlayerFlag(PLAYER_FLAGS_TAXI_BENCHMARK);
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}
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#define PLAYER_FLIGHT_SPEED 32.0f
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void FlightPathMovementGenerator::DoReset(Player* player)
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{
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uint32 end = GetPathAtMapEnd();
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@ -711,7 +709,7 @@ void FlightPathMovementGenerator::DoReset(Player* player)
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}
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init.SetFirstPointId(GetCurrentNode());
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init.SetFly();
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init.SetVelocity(PLAYER_FLIGHT_SPEED);
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init.SetVelocity(sWorld->getFloatConfig(CONFIG_TAXI_FLIGHT_SPEED));
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init.Launch();
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}
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@ -261,6 +261,9 @@ void WorldConfig::BuildConfigCache()
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SetConfigValue<uint32>(CONFIG_MAX_RECRUIT_A_FRIEND_BONUS_PLAYER_LEVEL_DIFFERENCE, "RecruitAFriend.MaxDifference", 4);
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SetConfigValue<bool>(CONFIG_ALL_TAXI_PATHS, "AllFlightPaths", false);
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// Keep the maximum aligned with the flying speed clamp in MoveSplineInit::Launch.
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SetConfigValue<float>(CONFIG_TAXI_FLIGHT_SPEED, "TaxiFlightSpeed", 32.0f, ConfigValueCache::Reloadable::Yes,
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[](float const& value) { return value > 0.01f && value <= 50.0f; }, "> 0.01 && <= 50");
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SetConfigValue<uint32>(CONFIG_INSTANT_TAXI, "InstantFlightPaths", 0);
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SetConfigValue<bool>(CONFIG_INSTANCE_IGNORE_LEVEL, "Instance.IgnoreLevel", false);
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@ -37,6 +37,7 @@ enum ServerConfigs
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CONFIG_ALLOW_TWO_SIDE_INTERACTION_ARENA,
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CONFIG_ALLOW_TWO_SIDE_INTERACTION_AUCTION,
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CONFIG_ALL_TAXI_PATHS,
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CONFIG_TAXI_FLIGHT_SPEED,
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CONFIG_INSTANCE_IGNORE_LEVEL,
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CONFIG_INSTANCE_IGNORE_RAID,
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CONFIG_INSTANCE_GMSUMMON_PLAYER,
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