flygard-core/deps/libsidecar/include/libsidecar.h

126 lines
5.2 KiB
C++

#ifndef __LIBSIDECAR_H__
#define __LIBSIDECAR_H__
#include <stdint.h>
#include <stdbool.h>
/* Export/import decoration for Windows DLL */
#ifdef _WIN32
#ifdef TC9_BUILDING_DLL
#define TC9_API __declspec(dllexport)
#else
#define TC9_API __declspec(dllimport)
#endif
#else
#ifdef TC9_BUILDING_DLL
#define TC9_API __attribute__((visibility("default")))
#else
#define TC9_API
#endif
#endif
/* Compile-time version macros (must match the libsidecar you link) */
#include "tc9_version.h"
/* Include all API headers */
#include "battleground-api.h"
#include "events-group.h"
#include "events-guild.h"
#include "events-servers-registry.h"
#include "monitoring.h"
#include "player-interactions-api.h"
#include "player-items-api.h"
#include "player-money-api.h"
#ifdef __cplusplus
extern "C" {
#endif
/* ABI / package version of the *linked* library (not the caller's headers).
* Pass TC9_VERSION_MAJOR / TC9_VERSION_MINOR from the headers you compiled
* against into TC9CheckAbiCompatible. Returns 0 if compatible. */
TC9_API void TC9GetVersion(int* major, int* minor, int* patch);
TC9_API const char* TC9GetVersionString(void);
TC9_API int TC9CheckAbiCompatible(int required_major, int required_minor);
/* Main library functions */
TC9_API void TC9InitLib(uint16_t port, uint32_t realmID, uint8_t isCrossRealm, char* availableMaps, uint32_t** assignedMaps, int* assignedMapsSize);
TC9_API void TC9GracefulShutdown();
TC9_API void TC9ProcessGRPCOrHTTPRequests();
TC9_API void TC9ProcessEventsHooks();
/* GUID generation */
TC9_API uint64_t TC9GetNextAvailableCharacterGuid(int realmID);
TC9_API uint64_t TC9GetNextAvailableItemGuid(int realmID);
TC9_API uint64_t TC9GetNextAvailableInstanceGuid(int realmID);
/* Map loading notification */
TC9_API void TC9ReadyToAcceptPlayersFromMaps(uint32_t* maps, int mapsLen);
/* Generic NATS pub/sub. Payloads are opaque bytes, subjects are arbitrary.
* Subscription callbacks run on the thread draining TC9ProcessEventsHooks
* (the world update thread), not on the NATS delivery thread. Both return
* 0 on success, -1 on failure.
*
* Example — a mod broadcasting and consuming its own events:
*
* // Publish (any thread):
* const char msg[] = "{\"zone\":1519,\"boss\":466}";
* TC9NatsPublish("mymod.boss.spawned", msg, sizeof(msg) - 1);
*
* // Subscribe once at startup; the handler runs on the world update
* // thread, so it is safe to touch game state from it:
* void OnBossSpawned(const char* subject, const char* payload, int payloadLen)
* {
* std::string data(payload, payloadLen); // payload is not NUL-terminated
* // ... react to the event ...
* }
* TC9NatsSubscribe("mymod.boss.spawned", &OnBossSpawned);
*/
typedef void (*TC9NatsMessageHandler)(const char* subject, const char* payload, int payloadLen);
TC9_API int TC9NatsPublish(const char* subject, const char* payload, int payloadLen);
TC9_API int TC9NatsSubscribe(const char* subject, TC9NatsMessageHandler handler);
/* Matchmaking notifications */
TC9_API void TC9PlayerLeftBattleground(uint64_t playerGUID, uint32_t realmID, uint32_t instanceID);
TC9_API void TC9BattlegroundStatusChanged(uint32_t instanceID, uint8_t status);
/* Event hooks registration */
TC9_API void TC9SetOnGroupCreatedHook(OnGroupCreatedHook h);
TC9_API void TC9SetOnGroupMemberAddedHook(OnGroupMemberAddedHook h);
TC9_API void TC9SetOnGroupMemberRemovedHook(OnGroupMemberRemovedHook h);
TC9_API void TC9SetOnGroupDisbandedHook(OnGroupDisbandedHook h);
TC9_API void TC9SetOnGroupLootTypeChangedHook(OnGroupLootTypeChangedHook h);
TC9_API void TC9SetOnGroupDungeonDifficultyChangedHook(OnGroupDungeonDifficultyChangedHook h);
TC9_API void TC9SetOnGroupRaidDifficultyChangedHook(OnGroupRaidDifficultyChangedHook h);
TC9_API void TC9SetOnGroupConvertedToRaidHook(OnGroupConvertedToRaidHook h);
TC9_API void TC9SetOnGuildMemberAddedHook(OnGuildMemberAddedHook h);
TC9_API void TC9SetOnGuildMemberRemovedHook(OnGuildMemberRemovedHook h);
TC9_API void TC9SetOnGuildMemberLeftHook(OnGuildMemberLeftHook h);
TC9_API void TC9SetOnMapsReassignedHook(OnMapsReassignedHook h);
/* Handler registration for gRPC requests */
TC9_API void TC9SetBattlegroundStartHandler(BattlegroundStartHandler h);
TC9_API void TC9SetBattlegroundAddPlayersHandler(BattlegroundAddPlayersHandler h);
TC9_API void TC9SetCanPlayerJoinBattlegroundQueueHandler(CanPlayerJoinBattlegroundQueueHandler h);
TC9_API void TC9SetCanPlayerTeleportToBattlegroundHandler(CanPlayerTeleportToBattlegroundHandler h);
TC9_API void TC9SetMonitoringDataCollectorHandler(MonitoringDataCollectorHandler h);
TC9_API void TC9SetCanPlayerInteractWithNPCAndFlagsHandler(CanPlayerInteractWithNPCAndFlagsHandler h);
TC9_API void TC9SetCanPlayerInteractWithGOAndTypeHandler(CanPlayerInteractWithGOAndTypeHandler h);
TC9_API void TC9SetGetPlayerItemsByGuidsHandler(GetPlayerItemsByGuidsHandler h);
TC9_API void TC9SetRemoveItemsWithGuidsFromPlayerHandler(RemoveItemsWithGuidsFromPlayerHandler h);
TC9_API void TC9SetAddExistingItemToPlayerHandler(AddExistingItemToPlayerHandler h);
TC9_API void TC9SetGetMoneyForPlayerHandler(GetMoneyForPlayerHandler h);
TC9_API void TC9SetModifyMoneyForPlayerHandler(ModifyMoneyForPlayerHandler h);
#ifdef __cplusplus
}
#endif
#endif /* __LIBSIDECAR_H__ */