This was caused by a GNUC compiler optimization that removes LFG.obj from binaries since its functions have never been called by gamelib. So we had to call at least one of them on LFGMgr forcing compiler to include LFG.cpp in build. I can't find another way. |
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| .. | ||
| authserver | ||
| cmake | ||
| game | ||
| genrev | ||
| scripts | ||
| worldserver | ||
| CMakeLists.txt | ||