fix(Scripts/Ulduar): keep Formation Grounds teleporter usable on wipe. (#27354)
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@ -232,6 +232,11 @@ struct boss_flame_leviathan : public BossAI
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me->RemoveAurasDueToSpell(SPELL_GATHERING_SPEED);
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}
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void EnterEvadeMode(EvadeReason why = EVADE_REASON_OTHER) override
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{
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CreatureAI::EnterEvadeMode(why);
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}
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void MoveInLineOfSight(Unit* unit) override {
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if (_startTimer || _speakTimer)
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return;
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