feat(Core/AI): add the UnitAI::OnDespawn hook (#27285)
Co-authored-by: Treeston <treeston.mmoc@gmail.com>
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2 changed files with 8 additions and 0 deletions
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@ -355,6 +355,11 @@ public:
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*/
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*/
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virtual void JustExitedCombat() { }
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virtual void JustExitedCombat() { }
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/**
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* @brief Called when the unit is about to be removed from the world (despawn, grid unload, corpse disappearing, player logging out etc.)
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*/
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virtual void OnDespawn() { }
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/**
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/**
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* @brief Called when evade timer expires (target unreachable for too long)
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* @brief Called when evade timer expires (target unreachable for too long)
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*/
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*/
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@ -12561,6 +12561,9 @@ void Unit::RemoveFromWorld()
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if (IsInWorld())
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if (IsInWorld())
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{
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{
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m_duringRemoveFromWorld = true;
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m_duringRemoveFromWorld = true;
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if (IsAIEnabled)
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GetAI()->OnDespawn();
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if (IsVehicle())
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if (IsVehicle())
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RemoveVehicleKit();
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RemoveVehicleKit();
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